Remnant 2 has a lot of challenging bosses. From Annihilation to the Labyrinth Sentinel, it’s no wonder why players are struggling with the game. On top of these bosses being brutal, an extra modifier can sometimes generate and affect how you battle them. If you’re confused about what these modifiers do, here’s an explanation of all the boss modifiers in Remnant 2.
Boss Modifiers, Explained
These 15 boss modifiers can range from annoying to cakewalk.
- Displacer – One of the most annoying modifiers is the Displacer. Having a Displacer modifier means the boss can teleport the players around the map.
- Teleporter – Another annoying one that’s similar to Displacer. Teleporter bosses mean they can displace themselves around the map, making fights more complex and unpredictable.
- Drain – This modifier grants bosses lifesteal to their attacks. The lifesteal percentage is relatively low, and it’s not difficult to fight bosses with this modifier.
- Elemental Resist – As the name suggests, Elemental Resist grants elemental resistance to the boss. Again, it’s another easy modifier compared to others on the list.
- Empathy – Relics are items you consume to heal yourself during fights and are vital to survival. On the other hand, empathy heals the boss when a player uses a Relic. A medic, your dog, weapon mods or ring effects won’t trigger the boss to heal, so always be prepared.
- Enchanter – This modifier allows the boss to drop rot clouds around the battlefield. It would be best if you always were wary of your surroundings and positioning for this modifier.
- Hearty – Hearty provides more H.P. to the boss. This is a minor modifier that makes the fight longer, not harder.
- Regenerator – Bosses can regenerate H.P. passively. Again, this is a minor modifier that doesn’t do much alone.
- Skullcracker – Skullcracker adds +1 to their stagger effect stat. Nothing lethal in this modifier, considering that you should be able to memorize the boss’ moveset throughout your playthrough and avoid getting hit by any attacks.
- Spiteful – As soon as you start decreasing a boss’s health, they’ll start gaining damage relative to their remaining H.P. The lower their H.P., the higher their damage increase.
- Unstoppable – Provides immunization to the stagger effect. Similar to Skullcracker, there’s nothing special about Unstoppable unless it’s combined with a lethal modifier like Empathy or Shocking.
- Vicious – This modifier increases the boss’s damage by 33%. At higher difficulties, it’s going to guarantee a one-hit K.O.
- Shocking – Turns the boss into a moving electric coil, making them deal damage as you move closer.
- Vortex – Bosses will have the ability to suck players toward them. Although it’s not hard to deal with, it’s lethal when combined with another modifier.
- Thick Skin – There’s not enough information on this modifier. However, we assume that it makes the boss’s defense higher.
All of these modifiers can stack on top of each other. This means a boss may have Hearty and Thick Skin modifiers, or worse, Shocking and Teleporter. These modifiers add a lot of replayability to Remnant 2, considering each boss fight will be different from each other.
Currently, there’s no known way of getting a boss to spawn with a specific modifier. It seems that modifiers, like most of Remnant 2’s system, rely on RNG. So you can only hope that you’ll get minor ones on Nightmare difficulty.